SonicSphere – my first Gear VR App

I finally got my very first VR headset this weekend, a Gear VR. Since I needed a new cellphone and liked Samsung’s idea of getting a Gear VR with your Galaxy S7 for free, I decided to go for it.

Having had only one VR experience before in summer 2015 (thanks for that, Dear Reality), I was so excited to finally get my hands on my own HMD and experience VR again. And indeed, it was great.

After consuming a lot of cool stuff in the Samsung/Oculus store, I sat down today to build my first GearVR app. I know, nothing exciting for you VR masters, but let me be a bit proud, okay?

You know me, it has something to do with music of course. It’s a big sphere where you can generate tones by moving your head. You are in the middle of this sphere. When you move your head from left to right, the frequency increases, i. e. the tone gets higher.
The more you move your head up, the more “intense” the tone becomes.


In the Unity script there are already the possibilities to change scales from chromatic to diatonic as well as to round the frequency to the nearest key that you are looking at. I just haven’t found the time to make some VR UI elements to let the user change these settings. I plan to do that shortly.

A great help on setting up Unity, the Android SDK, the Oculus SDK, the Samsung USB drivers and the Galaxy phone was Chris DeLeon’s tutorial:

It’s up-to-date and very well-informed.

Here you can download the very first build:


I don’t need to mention that this is not even pre-alpha, it’s pre-pre-alpha.

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